1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
- /*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2008 by Sun Microsystems, Inc.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
- #version 120
- uniform sampler2D leavingSlideTexture;
- uniform sampler2D enteringSlideTexture;
- uniform sampler2D permTexture;
- uniform float time;
- varying vec2 v_texturePosition;
- float snoise(vec2 P) {
- return texture2D(permTexture, P).r;
- }
- void main() {
- float sn = snoise(10.0*v_texturePosition);
- if( sn < time)
- gl_FragColor = texture2D(enteringSlideTexture, v_texturePosition);
- else
- gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);
- }
- /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|