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- /* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
- /*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- */
- #version 150
- layout(triangles) in;
- layout(triangle_strip, max_vertices=27) out;
- in mat4 projectionMatrix[];
- in mat4 modelViewMatrix[];
- in mat4 shadowMatrix[];
- uniform float hexagonSize;
- uniform sampler2D permTexture;
- out vec2 texturePosition;
- out float fuzz;
- out vec2 v_center;
- out vec3 normal;
- out vec4 shadowCoordinate;
- const float expandFactor = 0.0318;
- float snoise(vec2 p)
- {
- return texture(permTexture, p).r;
- }
- mat4 identityMatrix(void)
- {
- return mat4(1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0,
- 0.0, 0.0, 0.0, 1.0);
- }
- mat4 scaleMatrix(vec3 axis)
- {
- mat4 matrix = identityMatrix();
- matrix[0][0] = axis.x;
- matrix[1][1] = axis.y;
- matrix[2][2] = axis.z;
- return matrix;
- }
- mat4 translationMatrix(vec3 axis)
- {
- mat4 matrix = identityMatrix();
- matrix[3] = vec4(axis, 1.0);
- return matrix;
- }
- void emitHexagonVertex(vec3 center, vec2 translation)
- {
- vec4 pos = vec4(center + hexagonSize * expandFactor * vec3(translation, 0.0), 1.0);
- gl_Position = projectionMatrix[0] * modelViewMatrix[0] * pos;
- shadowCoordinate = translationMatrix(vec3(0.5, 0.5, 0.5)) * scaleMatrix(vec3(0.5, 0.5, 0.5)) * shadowMatrix[0] * modelViewMatrix[0] * pos;
- texturePosition = vec2((pos.x + 1), (1 - pos.y)) / 2;
- EmitVertex();
- }
- void main()
- {
- const vec2 translateVectors[6] = vec2[](
- vec2(-3, -2),
- vec2(0, -4),
- vec2(3, -2),
- vec2(3, 2),
- vec2(0, 4),
- vec2(-3, 2)
- );
- vec3 center = gl_in[0].gl_Position.xyz;
- v_center = (1 + center.xy) / 2;
- fuzz = snoise(center.xy);
- // Draw “walls” to the hexagons.
- if (hexagonSize < 1.0) {
- vec3 rearCenter = vec3(center.xy, -0.3);
- normal = vec3(0.0, 0.0, 0.3);
- emitHexagonVertex(center, translateVectors[5]);
- emitHexagonVertex(rearCenter, translateVectors[5]);
- for (int i = 0; i < 6; ++i) {
- emitHexagonVertex(center, translateVectors[i]);
- emitHexagonVertex(rearCenter, translateVectors[i]);
- }
- EndPrimitive();
- }
- // Draw the main hexagon part.
- normal = vec3(0.0, 0.0, 1.0);
- emitHexagonVertex(center, translateVectors[5]);
- for (int i = 0; i < 6; ++i) {
- emitHexagonVertex(center, translateVectors[i]);
- emitHexagonVertex(center, vec2(0.0, 0.0));
- }
- EndPrimitive();
- }
- /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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