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- /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
- /*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2008 by Sun Microsystems, Inc.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
- #version 120
- uniform sampler2D leavingSlideTexture;
- uniform sampler2D enteringSlideTexture;
- uniform sampler2D permTexture;
- uniform float time;
- varying vec2 v_texturePosition;
- float snoise(vec2 P) {
- return texture2D(permTexture, P).r;
- }
- #define PART 0.5
- #define START 0.4
- #define END 0.9
- void main() {
- float sn = snoise(10.0*v_texturePosition+time*0.07);
- if( time < PART ) {
- float sn1 = snoise(vec2(time*15.0, 20.0*v_texturePosition.y));
- float sn2 = snoise(v_texturePosition);
- if (sn1 > 1.0 - time*time && sn2 < 2.0*time+0.1)
- gl_FragColor = vec4(sn, sn, sn, 1.0);
- else if (time > START )
- gl_FragColor = ((time-START)/(PART - START))*vec4(sn, sn, sn, 1.0) + (1.0 - (time - START)/(PART - START))*texture2D(leavingSlideTexture, v_texturePosition);
- else
- gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);
- } else if ( time > END ) {
- gl_FragColor = ((1.0 - time)/(1.0 - END))*vec4(sn, sn, sn, 1.0) + ((time - END)/(1.0 - END))*texture2D(enteringSlideTexture, v_texturePosition);
- } else
- gl_FragColor = vec4(sn, sn, sn, 1.0);
- }
- /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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