staticFragmentShader.glsl 2.4 KB

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  1. /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
  2. /*************************************************************************
  3. *
  4. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
  5. *
  6. * Copyright 2008 by Sun Microsystems, Inc.
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  8. * OpenOffice.org - a multi-platform office productivity suite
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  14. * only, as published by the Free Software Foundation.
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  16. * OpenOffice.org is distributed in the hope that it will be useful,
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  18. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  19. * GNU Lesser General Public License version 3 for more details
  20. * (a copy is included in the LICENSE file that accompanied this code).
  21. *
  22. * You should have received a copy of the GNU Lesser General Public License
  23. * version 3 along with OpenOffice.org. If not, see
  24. * <http://www.openoffice.org/license.html>
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  27. ************************************************************************/
  28. #version 120
  29. uniform sampler2D leavingSlideTexture;
  30. uniform sampler2D enteringSlideTexture;
  31. uniform sampler2D permTexture;
  32. uniform float time;
  33. varying vec2 v_texturePosition;
  34. float snoise(vec2 P) {
  35. return texture2D(permTexture, P).r;
  36. }
  37. #define PART 0.5
  38. #define START 0.4
  39. #define END 0.9
  40. void main() {
  41. float sn = snoise(10.0*v_texturePosition+time*0.07);
  42. if( time < PART ) {
  43. float sn1 = snoise(vec2(time*15.0, 20.0*v_texturePosition.y));
  44. float sn2 = snoise(v_texturePosition);
  45. if (sn1 > 1.0 - time*time && sn2 < 2.0*time+0.1)
  46. gl_FragColor = vec4(sn, sn, sn, 1.0);
  47. else if (time > START )
  48. gl_FragColor = ((time-START)/(PART - START))*vec4(sn, sn, sn, 1.0) + (1.0 - (time - START)/(PART - START))*texture2D(leavingSlideTexture, v_texturePosition);
  49. else
  50. gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);
  51. } else if ( time > END ) {
  52. gl_FragColor = ((1.0 - time)/(1.0 - END))*vec4(sn, sn, sn, 1.0) + ((time - END)/(1.0 - END))*texture2D(enteringSlideTexture, v_texturePosition);
  53. } else
  54. gl_FragColor = vec4(sn, sn, sn, 1.0);
  55. }
  56. /* vim:set shiftwidth=4 softtabstop=4 expandtab: */